Luckily with my experience on dealing other kind of consoles emulators, I found out that audio buffer rate also can be control with audio manager or system mixer. With the current build of rpcs3, there's no extensive settings to control audio buffer rate internally. Usually buffer on audio reading can't be control. There are three types of audio buffer a buffer on audio inputs, buffer on audio reading and buffer on audio outputs. This is happens when the audio input buffer rate is not as longer enough that it can handle the input load as well as the audio output buffer rate is not as shorter enough to synchronize with graphic. It's the way of how to control the 'buffer rate' of the audio sample. There's nothing wrong with the audio processing. I'm pretty sure that if the audio is crackling, the fault lies at synchronization between graphics and audio.
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